Much of my previous work has been focused on the democratization of information that is made possible by network technologies; I bought in to the early ideals and optimism about how the Internet was going to transform education, information sharing, and social discourse in general. The most obvious expression of this was ALICE, an AI that I designed to see how well the modern Internet lived up to those early ideals and express its conclusions emotionally. Unfortunately ALICE became so depressed that it committed suicide shortly before I presented it publicly at Ars Electronica in 2003, but that ironically demonstrates how much potential for self-criticism the modern Internet retains.
Though ALICE only judged the current state of the Internet, most of my projects have focused on trying to promote the early Internet ethos rather than just express my disappointment in its current role as a niche of Internet culture. My work on The Pool has supported open culture and encouraged the sharing of intellectual labor. One of my major contributions to the Variable Media Questionnaire has been an epistemological shift from a work being defined by its components to its being defined by the perceptions of its consumers. Re:Poste was intended to combat the growing problem of sloppy journalism and online echo chamber reality by introducing expert community feedback to websites that had been broadcast-only. In many ways I even see the Design Patterns for New Media class I developed and am teaching as my local contribution to the global intellectual and educational principles I support in my online work.
For my full cv, please see this PDF. The short version is below.
- Adjunct Lecturer, University of Maine New Media Department, Orono, ME, 2008-presentDeveloped and taught Design Patterns for New Media class which included implementation techniques from six diverse project genres.
- Senior Web Developer, Variable Media Network, Orono, ME, 2007-presentRestructured and expanded Variable Media Questionnaire strategies for cataloging, preserving, and recreating variable media artwork as part of a six-foundation collaboration. Developed advanced web-based interface to allow data sharing between institutions.
- Research Fellow, Still Water for Network Art and Culture, Orono, ME, 2007-presentDesigned methods for tracking and displaying the development cycle of a new media artwork, including thematic and artistic lineages, which have been used to analyze more than one thousand artifacts in The Pool.
- Designer and Developer, Re:Poste, Orono, ME, 2006Created a unique environment which allows the application of academic-level standards of criticism and intellectual integrity to mass media journalism. Features of the project included a window invoked by cross-domain scripting, an interface optimized for quick and simple input, and a trust metric system to help ensure the validity of comments from the expert community.
- Web Developer, University of Maine New Media Department, Orono, ME, 2003 - 2007Developed department web site with custom content management system, WYSIWYG submission interface, and theme-based user customization features.
- Database Administrator, Upward Bound, Orono, ME, 2001 - 2005Created custom database solution to track the program's several hundred students and generate required federal status reports with nearly two hundred fields on each.
- Consultant, Student Manager for Special Projects, University of Maine IT, Orono, ME, 1996-2000Supported student, faculty and staff IT needs, oversaw student employees and acted as final stage of escalation for over 12,000 end users. Twice nominated for University of Maine Student Employee of the Year.
- Webmaster, Upward Bound, Orono, ME, 1994-1996Created program's first public web site.
- Windows, OS X, various Linux distros
- MS Office, OpenOffice, OpenText FirstClass, FileMaker Pro
- Eclipse, Aptana, Zend Studio, Flex Builder
- Adobe and Corel graphics suites, including vector, raster, and online production techniques
- Sonic Foundry audio products, Sibelius, FruityLoops Studio, Audacity
- Final Cut Pro, Premiere Elements and Pro, Pinnacle Studio
- PHP, Javascript, CSS, XHTML, XML, JSON, MySQL, AJaX, Actionscript, Max/MSP, C++, C
- Smarty, Prototype, Script.aculo.us, YUI, SPAW, Prado
- Exhibition of Minimally Invasive, Freese Pop!, Bangor, ME, 2008
- Forging the Future Summit, Lucerne, ME, 2008
- "Can Creativity Be Crowdsourced?" - Berkman Luncheon Series, Cambridge, MA, 2008 (Q&A) (Video)
- "New-Media Scholars' Place in 'the Pool' Could Lead to Tenure" - Chronicle of Higher Education, 2008
- DOCAM Summit, Montreal, QC, 2007
- J. Morris Weinberg Student Innovation Award, 2006
- Code and Creativity Conference Series, Orono, ME, 2003-2004
- New Media Society, 2002-2004 (Vice President, 2003-2004)
- John M. Rezendes Ethics Award, 2003
- "Copyright Doesn't Cover This Site" - Wired, 2003
- Presentation of Codeplay@UMe, Ars Electronica, Linz, Austria, 2003
- Pi Mu Epsilon National Mathematics Honor Society, 2003
- National Merit Scholar, 1996
- University of Maine, Orono, ME, BA New Media, May 2007




